An example map might look like this: byte map = Each tile is given an identifying number maps are rectangular arrays containing numerical tile references. Tiles are laid out in memory in what is called a 'map'. The best way to design them is to ensure that when two identical tiles are placed next to each other, the texture seamless repeats.Ī good example of how to design repeating tile sets is here: Tiles are fixed size rectangles which comprise the building blocks of each level they can have the appearance of stone, or grass or any surface you can imagine within reason. Platform games are traditionally tile based. To answer the platform game specific part of your question:
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